November 1, 471 PI:
Upon arrival in Blackwall Mikir the Noble and Duncan are informed of an open call for adventurers in the massive keep at the center of town. After making their ways there and a short wait with several other would bes later, Carris Adolan introduces himself and inspects those present. Eventually he settles on Mikir the Noble and Duncan as his choice due to their lack of notoriety, dismissing the rest. The leader of The BlackHands objects and says that the job rightfully belongs to his group. Carris Adolan forcefully dismisses the man and divulges that the mission is to track down and bring him the ledger books of two delinquent businessmen; Tyrion and Pomponius. 180 gold pieces and a magical gauntlet are offered as a reward in addition to a charter that will allow them to openly carry arms in Blackwall.
On the way out Duncan fleeces the secretary out of 100 gp with a forged note.
After some negotiations with Tyrion and dispelling his fears about his honor being besmirched, the haphazard party is able to obtain his account book and an apology to Carris Adolan for his behavior in return for a promise to do the merchant a future favour.
Making their way through the town Mikir the Noble and Duncan break up a fight in a narrow alleyway, rescuing a young wererat, Valastion/Victor. In exchange for his rescue he offers information about accessing Pomponius’ estate from the sewers. He then proceeds to scamper off, mentioning that he can be found at the Gassy Gnoll Inn if his future services are required.
Carric Featherfall runs into the alley shortly thereafter having chased a were-rat thief from Silverfall to this spot where he has lost the trail. After discussing matters with Mikir the Noble and Duncan (who likes the sound of the missing trinket) the three decide to help each other out. Informing the watch about the thugs in the alley they head off to the Gassy Gnoll to see if they can find the were-rat.
Osiris/ Leigh Frost arrives in town, having recently departed the village of Winterhaven. She decides to check in with the temple of Bahamut and place a few prayers where she is told of another paladin of Bahamut who has recently arrived. Curiosity gets the better of her and she heads to the Gassy Gnoll to check things out.
Osiris/ Leigh Frost meets up with the other three and they decide to travel together for the time being. An inquiry with the barkeeper, Hank reveals that he doesn’t know of any were-rats or a Valastion, but a Victor just went up to his room with a young lady a few minutes ago.
Having hit at least a temporary dead end the party decides to try getting at Pomponius’ account book. After a brief discussion with the guards at the manor gates it becomes apparent that progress through the main gate is impossible. Instead of risking the walls the heroes decide to try the sewers instead.
Duncan manages to open a locked grate and the party handily climbs down into a surprisingly clean sewer system. Following Valastion/Victor’s directions the heroes are able to navigate their way through the labyrinth of tunnels in no time and arrive at a brick wall of fairly recent construction.
Revealing a dark room. Torch light shows a a recently bloodied altar in the centre and four sarcophagi along the walls. The metallic twinge of blood fills the air, and the stench of rotting flesh accompanies it. Soft wailing sounds can be heard from the dark passage ahead….
The party presses onward through the darkness; Duncan , too “afraid” to go on busies himself with searching the sarcophagi for loot. The other heroes stumble into a large room, and immediately find themselves best with the rotting form s of the walking dead, rending at their flesh and attacking them with dark energy. The battle goes poorly, until Duncan overcomes his “cowardice”(finding nothing to loot) and enters the fray. A few moments later, stabilized by the intervention, the party finds themselves victorious and angry at the half-man. A trap door is clearly visible in the ceiling and a rickety wooden ladder leans against the wall below it.
Having not expected to encounter undead Carric Featherfall wants no part in the rest of this and flatly tells the party that he will await them back at the Gassy Gnoll.
The rogue is the first up the ladder and with some difficult throws back the heavy trap door. It is quickly revealled that it opens underneath some straw bedding in a stable, the only present creatures are a few horses neighing quietly in their sleep.
Led by the steathy Duncan at point the heroes quickly make their way to the house, avoiding detection by the guards. With some careful prying by the rogue, the window is opened and quickly entered. Surprisingly steathy for a groups so heavily armed they make their way down to the west wing. Everything is running smoothly until some clanging is heard ahead. Carefully making her way forward Osiris/ Leigh Frost manages to sneak up to the doorway where the sound comes from and sees a cook cleaning dishes. Talking some time to think she realizes that the study is likely upstairs and the party heads towards the centre of the house.
The sound of laughter aheas echos down the halls bringing things to a halt. Once it is observed that the guards are well into their drink and dicing, the group inches past, and climbs the grand sweeping staircase.
Upstairs the party makes their way down one of the enormous halls checking behind several doors for threats and wisely ignoring the one with snoring behind it. Reaching the end of the hall they find a enormous grand doorway that must lead to Pomponius’ study.
The room is a terrible mess, blankets and plates piled up on and around the couch, papers & books everywhere, the desk surface buried beneath piles of documents. A search reveals a book of magical rituals on the bookshelf and a jewelled dagger inside the desk. After a long dig therough the mountain of papers on the desk a large red book with an eagle emblazoned on the cover is found, as Mikir the Noble picks it up it begins to glow with a fell light and levitates out of his grasp. The air shimmers as skeletal warriors step forth from it’s pages and attack.
After a long battle with the undead eventually only one skeleton is left, Mikir the Noble steps in an delivers a death blow, causing the skeleton to explode in a blast of jagged bone; Duncan is savaged and killed outright in the blast. Sneaking back the way they came, the two paladins grab the book and their dead comrade and quietly leave the house. Despite their dislike for the halfling he is left with the morgue keeper and a grave and headstone are purchased for him.
Exhausted and battered, the paladins head back to the Gassy Gnoll Inn for a well deserved rest.