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About the Campaign A game with a focus on player driven events, political happenings and a good mix of combat. DM spoon fed adventures are the exception and not the rule, It is the player’s responsibility to follow leads and complete their goals. In short it is a sandbox style game not a railroaded one where the players will have to carve out their own niche and role and see how their actions impact the world around them.

In addition to the above I’m always willing to take Player Ideas under advisement whether they refer to a character, city, terrain feature, nemesis or the world as a whole.

I would also like to say that a character log is a great idea. I’d love to see such a thing for every character, but that’s up to you.

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Chapter 1 Summary

The Eastern Continent:
Locales Referential
Azjerban Principalities Characters and Organizations
Oasis The Shining Citadel Knowledge and History
Great Desert Lyceum of Magickers
a Slavery
Chaos Bore
Breach Wall
Nerathi Continent:
Locales Referential 4e D&D
Black Wall History of the Nerathi Empire Action and Narrative Points and Rules
Moon Hills Common Knowledge House Rules
Fastormel Ruins Common Institutions Useful Links
Winterbole Forest Characters and NPCs
Silverfall Mikir’s Log
Cairngorm Peaks
Winterhaven
Old Hills
Dawnforge Mountains
Hammerfast
Harkenwold Forest
Tower Watch
Ghosttown
The Spireland Hills
Witchlight Fens
Duccal

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Chronicles of Skythia ColinM